UFC 4-150-08
01 April 2001
facility users in the placement of ships and camels along the pier or wharf in conjunction
with fender systems that are in place. At a minimum the model should include: all
mooring hardware, main components of the permanent fender system, mudline
representation, water level representation, and all fixtures and buildings within 50 feet of
the berth face or that would cause obstruction to berthing lines. A perspective view of
the berth should be presented in the body of the report for each facility in the form of a
figure in 8.5" x 11" format.
5-5
DRAWINGS. The report will include plan views of each berth showing the
location of each mooring hardware piece with the hardware identification number as
well as its condition. The condition of the hardware should be color coded to match the
color-coding of the data tables. The condition of the fender system should also be noted
with a color line running parallel to the face of the berth. The plans will be to scale such
that laying out mooring lines can be planed and facilitated.
Obstructions to mooring lines will also be shown on the plan. The north
arrow and direction of current ebb and flood will also be shown.
5-6
DATA TABLES. Data tables will be included in the report and in
spreadsheet format. At a minimum the data tables will include: x, y, z coordinates of
each piece of hardware, it's identification number, its' node number, the condition of the
hardware and it's base, the type of hardware, and it's allowable line pull rating. The
hardware condition will be annotated both numerically and in color as noted in Table 5-
1. The data table will be produced in Excel format as shown and should have the ability
to be manipulated in to the EMOOR database (see MIL-HDBK-1026/4, Handbook for
Mooring Designs.) The
node number, coordinates and the line pull should be
numbers
(not labels) to facilitate import into a database in Excel format.
Table 5-1. Condition of Color Schemes
Condition Color Level Color
AutoCAD 2000 Color Number
1 = Excellent
Green
90
2 = Satisfactory
Blue
160
3 = Marginal
Yellow 40
4 = Poor
Red
240
5-3